Wind Werewolf (Shakan)

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Name: Werewolf
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Awakened Name: Shakan
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Grade: ★★★
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Type: Defense
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Affinity: Wind
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Good/Food: Good
Shakan has a very nice set of skills. His first skill disturbs enemy’s HP recovery for 1 turn which makes him ideal for violent and revenge runes.
Second skill can stun with 30% chance and it is scaled with the amount of your HP. Most importantly his passive skill Disdain that deal additional damage to enemy if your current HP situation is higher than your enemy which is also scaled through your maximum hp. Cool right? Not only that he got cool skills, he got also a whopping 115 base speed.
So how to rune this scary guy? It’s actually depending on what you want to build your Shakan. If you want speedy then by all means you can rune him with Swift/Energy (SPD/HP/HP) and it will work because of his high base speed. If you want tanky and high damage, you can use all energy and HP% on slot 2, 4 and 6. To maximize his full potential make sure to get defense as substats too because he got so high base defense. To make him sustain more, you can use also Vampire runes with full HP% on slot 2, 4 and 6.
So where you can use Shakan?
Shakan can be used in the arena, toa, and scenario. I don’t think he would be of any use in dungeon. It would probably work during early stage but at higher level, it would not work.
Final Verdict:
Very Good Monster. One of the material to fuse Katarina
Wind Werewolf (Shakan) - Monster Info
Stats(max level 6 ★)
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HP
Stats @ max level 6 ★ 8565
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ATK
Stats @ max level 6 ★ 582
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DEF
Stats @ max level 6 ★ 659
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SPD
115
Skills
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First Skill
Merciless Claws
Attacks the enemy with claws and disturbs the enemy's HP Recovery for 1 turn.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +15% -
Second Skill
Surprise Attack
Dashes towards an enemy, inflicting damage 2 times. Each attack has a 30% chance to stun the target for 1 turn. The damage is proportionate to my MAX HP. (Reusable in 4 turns)
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Cooltime Turn -1 -
Third Skill
Disdain (Passive)
If your HP status is higher than the enemy's, your attacks will deal additional damage that is proportional to your MAX HP. [Automatic Effect] -
Fourth Skill
Leader Skill: Increases the Resistance of ally monsters in Guild Battles by 26%.
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Awakened Bonus
Increases Attack Speed by 15.
Summon From
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Source
Mystical Scroll
Mystical Summon
Unknown Scroll
Social Summon
Secret Dungeon
Wind Scroll
Legendary Scroll
Rune Recommendations
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Runes
Rich Man's Build - Swift/Energy(SPD/HP/HP), substats HP and def, all 6* otherwise it will not work
Tank Damager - Energy/Energy/Revenge(HP/HP/HP), substats hp and def
Feedback
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Personal
Pros - Nice Skill set and very tanky
Cons - Need Godly runes