Monster Index / Monster / Wind Imp (Ralph)

Wind Imp (Ralph)

  • Name: Imp
  • Awakened Name: Ralph
  • Grade: ★★
  • Type: Attack
  • Affinity: Wind
  • Good/Food: Food

Our Rating

The overall rating is based on review by our experts

6.1
  • Arena Offense 7 / 10
  • Arena Defense 6 / 10
  • Giant Dungeon 7 / 10
  • Dragon Dungeon 6 / 10
  • Necropolis 6 / 10
  • TOA 6 / 10
  • Raid 5 / 10
  • Late Game 6 / 10

At early game Ralph would be a good nuker. I mean really good. All his skills are inflicting huge however it would not hide the fact that his base HP sucks big time. I mean, he is very very squishy. At early game, he might be very helpful. If you are just starting and it happens that you are still playing with scenarios, Ralph would be a huge help. He is also awesome in the early stages in the arena. But at mid game, he would be useless because of his base HP.

Although he might have a low base HP, he made up for it with huge attack pool and he is very fast. His first skill increases his attack speed for 2 turns if he gets a critical hit. So it would make sense to raise his critical rate as much as possible. I would recommend to put Fatal/Blade and on slot 2 and 6 put attack %. On slot 4, put Critical Rate %.

As a general rule, if you are just starting out, and you are still having 1* or 2* runes, don’t concentrate much on the bonus inside the runes. What you need to be concerned about is that you should complete the set. But starting at mid game, where you are starting to have 5* or 6*, that’s where you think about the bonus on each slot. It is very funny, but at end game you will start to have broken set as long as you get huge bonuses on those runes.

So where you can use Ralph?

He will be your primary nuker in the early game because he really hits hard.

Final Verdict:

Food. Good at early game.

Wind Imp (Ralph) - Monster Info

Stats(max level 6 ★)

  • HP Stats @ max level 6 ★
    5595
  • ATK Stats @ max level 6 ★
    790
  • DEF Stats @ max level 6 ★
    483
  • SPD
    113

Skills

  • First Skill
    Lightning Spear
    Attacks the enemy with a spear and increases the Attack Speed for 2 turns if you get a Critical Hit.
    - Lv.2 Damage +5%
    - Lv.3 Damage +5%
    - Lv.4 Damage +5%
    - Lv.5 Damage +5%
    - Lv.6 Damage +5%
    - Lv.7 Damage +5%
    - Lv.8 Damage +15%
  • Second Skill
    Heart Pierce
    Unleashes an accurately aimed deadly thrust. This attack receives a 50% Critical Rate bonus. (Reusable in 3 turns)
    - Lv.2 Damage +5%
    - Lv.3 Damage +5%
    - Lv.4 Damage +10%
    - Lv.5 Damage +10%
    - Lv.6 Cooldown Turn -1
  • Third Skill
    Hurricane Swing (Awakened)
    Attack multiple enemies at once with a fierce spinning spear. (Reusable in 4 turns)
    - Lv.2 Damage +10%
    - Lv.3 Damage +10%
    - Lv.4 Damage +10%
    - Lv.5 Cooltime Turn -1
  • Awakened Bonus
    New skill [Hurricane Spear]

Summon From

  • Source
    Unknown Scroll
    Social Summon
    Secret Dungeon
    Mt. Runar
    Magic Shop

Rune Recommendations

  • Runes
    Rage/Blade - (ATK/CR/ATK)
    Fatal/Blade - ATK/CR/ATK)

Feedback

  • Personal
    Pros - High Damage Output
    Cons - Squishy

Wind Imp (Ralph) - User Reviews

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  • Usability of this monster in the arena as defense
    6
  • What do you feel on this monster survivability in Giant?
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  • What do you feel on this monster survivability in Necropolis?
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