Monster Index / Monster / Wind Hellhound (Gamir)

Wind Hellhound (Gamir)

  • Name: Hellhound
  • Awakened Name: Gamir
  • Grade: ★★
  • Type: Attack
  • Affinity: Wind
  • Good/Food: Food

Our Rating

The overall rating is based on review by our experts

5.9
  • Arena Offense 8 / 10
  • Arena Defense 4 / 10
  • Giant Dungeon 6 / 10
  • Dragon Dungeon 4 / 10
  • Necropolis 7 / 10
  • TOA 6 / 10
  • Raid 5 / 10
  • Late Game 7 / 10

At early game Gamir would be a good nuker. You can use him as your main damager in the arena, toa, scenarios, and dungeon. However at mid game and late game, he is just too squishy to be useful. One shot and he will die easily. You can rune him Fatal/Energy with speed on slot 2, Attack % on slot 4 and 6. Well if you have monsters with endure like for example the Light Neostone Agent, this guy would be pretty useful. Make the enemy monster hit him until almost dead and because of the endure casted on him he won’t die. His passive skills will largely increase his attack power the lower his HP is. Rune him Rage/Blade or Fatal/Blade.

You can also use his high base speed to attack first, and hit a great deal of damage to the enemy. If you go into this path rune him with Swift/Blade(SPD/ATK/ATK). If he failed to attack first, Gamir is useless.

I would suggest to keep him until 5* only because there are better wind nuker that you will be getting at later game.

So where you can use Gamir?

He will be your primary nuker in the early game because he really hits hard.

Final Verdict:

Food. Good at early game.

Wind Hellhound (Gamir) - Monster Info

Stats(max level 6 ★)

  • HP Stats @ max level 6 ★
    6915
  • ATK Stats @ max level 6 ★
    790
  • DEF Stats @ max level 6 ★
    395
  • SPD
    113

Skills

  • First Skill
    Bite
    Bite your enemy and recover 30% of the inflicted damage as HP.
    - Lv.2 Damage +5%
    - Lv.3 Damage +5%
    - Lv.4 Damage +5%
    - Lv.5 Damage +5%
    - Lv.6 Damage +5%
    - Lv.7 Damage +15%
  • Second Skill
    Double Attack
    Bite your enemy continuously to inflict great damage. (Reusable in 3 turns)
    - Lv.2 Damage +10%
    - Lv.3 Damage +10%
    - Lv.4 Damage +10%
    - Lv.5 Cooltime Turn -1
  • Third Skill
    Enrage (Passive) (Awakened)
    The lower your HP, the higher your Attack Power will be. [Automatic Effect]
  • Awakened Bonus
    New skill: Acquire [Enrage (Passive)]

Summon From

  • Source
    Unknown Scroll
    Social Summon
    Secret Dungeon
    Magic Shop

Rune Recommendations

  • Runes
    Full DPS - Rage/Blade (ATK/CD/ATK)
    Speedy - Swift/Energy(SPD/ATK/ATK)

Feedback

  • Personal
    Pros - Double Heal
    Cons - Squishy

Wind Hellhound (Gamir) - User Reviews

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