Monster Index / Monster / Wind Garuda (Lindermen)

Wind Garuda (Lindermen)

  • Name: Garuda
  • Awakened Name: Lindermen
  • Grade: ★★
  • Type: Support
  • Affinity: Wind
  • Good/Food: Food

Our Rating

The overall rating is based on review by our experts

4.9
  • Arena Offense 4 / 10
  • Arena Defense 5 / 10
  • Giant Dungeon 6 / 10
  • Dragon Dungeon 6 / 10
  • Necropolis 4 / 10
  • TOA 5 / 10
  • Raid 4 / 10
  • Late Game 5 / 10

This bird is a little bit fragile because he got a low base HP. However his defence is quite high so if you are planning to use him, instead of pure HP throw in a couple of Defence. You can use Lindermen in a situation where you have to use stun.

His third skill will always proc 100% and regardless of resistance your enemy has, the enemy will still get stunned not unless they are in invincibility buff. Actually all his skills are stun. So in order to fully used his strength, rune him with violent/revenge with HP and def on slot 2 and 4, and make sure to stuck accuracy on slot 6. If you require some speed, which doesn’t make sense with this guy because he is slow, throw some SPD stats on slot 2.

Apart from stuns, this guy is useless. He is food for konamiya.

So where you can use Lindermen?

You can use him in arena and toa because of his crowd control skills.

Final Verdict:

Food. Situational.

Wind Garuda (Lindermen) - Monster Info

Stats(max level 6 ★)

  • HP Stats @ max level 6 ★
    7905
  • ATK Stats @ max level 6 ★
    483
  • DEF Stats @ max level 6 ★
    637
  • SPD
    96

Skills

  • First Skill
    Onslaught
    Attacks the enemy at a breakneck speed. May stun the enemy with a 24% chance.
    - Lv.2 Damage +5%
    - Lv.3 Harmful Effect Rate +5%
    - Lv.4 Damage +5%
    - Lv.5 Harmful Effect Rate +5%
    - Lv.6 Damage +10%
    - Lv.7 Harmful Effect Rate +10%
    - Lv.8 Damage +10%
    - Lv.9 Harmful Effect Rate +20%
  • Second Skill
    Lightning Ball
    Stuns the enemy with Lightning Ball. (Reusable in 4 turns)
    - Lv.2 Damage +10%
    - Lv.3 Damage +10%
    - Lv.4 Damage +10%
    - Lv.5 Damage +10%
    - Lv.6 Cooltime Turn -1
  • Third Skill
    Triple Thunder (Awakened)
    Attacks the enemy with multiple strikes of Lightning, stunning the enemy for sure. (Reusable in 5 turns)
    - Lv.2 Damage +10%
    - Lv.3 Damage +10%
    - Lv.4 Damage +10%
    - Lv.5 Cooltime Turn -
  • Awakened Bonus
    New Skill: Acquire [Triple Thunder]

Summon From

  • Source
    Mt. White Ragon Drop
    Unknown Scroll
    Social Summon

Rune Recommendations

  • Runes
    Violent/Revenge(HP/Def/Accuracy)

Feedback

  • Personal
    Pros - Unli stunner
    Cons - Very slow, squishy

Wind Garuda (Lindermen) - User Reviews

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  • Usability of this monster in the arena as offense
    5
  • Usability of this monster in the arena as defense
    6
  • What do you feel on this monster survivability in Giant?
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  • What do you feel on this monster survivability in Giant?
    5
  • What do you feel on this monster survivability in Necropolis?
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