Monster Index / Monster / Water Vagabond (Allen)

Water Vagabond (Allen)

  • Name: Vagabond
  • Awakened Name: Allen
  • Grade: ★★
  • Type: HP
  • Affinity: Water
  • Good/Food: Good

Our Rating

The overall rating is based on review by our experts

6.6
  • Arena Offense 8 / 10
  • Arena Defense 7 / 10
  • Giant Dungeon 6 / 10
  • Dragon Dungeon 6 / 10
  • Necropolis 6 / 10
  • TOA 7 / 10
  • Raid 7 / 10
  • Late Game 6 / 10

Allen is a good alternative to darion. He had a decent HP pool of 10k and a decent base defence. It’s not that high compared to other tank monster however his skills basically supports his stats. Let’s take a look on all his skills.

His first skill basically attacks and an enemy with damage proportional to max HP. This is pretty cool because Allen is an HP type thus it is expected to build him with high HP. Additionally, this attack got a chance to inflict a defence debuff to the enemy. As you would already know, a defence debuff will really hurt especially in the arena.

His second skill attacks an enemy and provokes it. Considering that Allen is a tank this would be a good strategy in dealing with nukers. Instead of getting your precious glass cannon to get destroyed, Allen will take the damage instead. This provoke skill really matches Allen’s profile. Moreover his third skill is a passive one that cuts the damage received if the HP is lower than 30%.

Allen’s skills and attributes makes him a support tank monster. Ideal build for this guy is Violent/Revenge for more turns and of course on slot 2/4/6 should all be HP.

So where you can use Allen?

You can use him anywhere but Allen is most effective as an arena defence.

Final Verdict:

Goood strategic monster

Water Vagabond (Allen) - Monster Info

Stats(max level 6 ★)

  • HP Stats @ max level 6 ★
    10050
  • ATK Stats @ max level 6 ★
    461
  • DEF Stats @ max level 6 ★
    516
  • SPD
    98

Skills

  • First Skill
    Slash Rocks
    Attacks an enemy with a giant sword, inflicting damage proportionate to your MAX HP and decreasing the target's Defense for 2 turns with a 40% chance.
    - Lv.2 Damage +10%
    - Lv.3 Harmful Effect Rate +10%
    - Lv.4 Harmful Effect Rate +10%
    - Lv.5 Damage +10%
    - Lv.6 Harmful Effect Rate +10%
    - Lv.7 Harmful Effect Rate +10%
    - Lv.8 Damage +10%
    - Lv.9 Harmful Effect Rate +20%
  • Second Skill
    Taunting Strike
    Attacks an enemy with a humiliating strike, provoking the target with a 80% chance. (Reusable in 3 turn(s))
    - Lv.2 Harmful Effect Rate +10%
    - Lv.3 Damage +10%
    - Lv.4 Harmful Effect Rate +10%
    - Lv.5 Damage +10%
    - Lv.6 Cooltime Turn -1
  • Third Skill
    Strong Will (Passive) (Awakened)
    When your HP is lower than 30%, the damage you receive is reduced by 50%. [Automatic Effect]
  • Awakened Bonus
    New Skill [Strong Will (Passive)]

Summon From

  • Source
    Unknown Scroll, Social Summon, Secret Dungeon, Magic Shop

Rune Recommendations

  • Runes
    All energy (HP/HP/HP)
    Violent/Energy(HP/HP/HP)

Feedback

  • Personal
    Pros - High Base HP for a 2 star
    Cons - no killer skill

Water Vagabond (Allen) - User Reviews

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  • Usability of this monster in the arena as offense
    5
  • Usability of this monster in the arena as defense
    6
  • What do you feel on this monster survivability in Giant?
    5
  • What do you feel on this monster survivability in Giant?
    5
  • What do you feel on this monster survivability in Necropolis?
    5
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  • Would this monster be useful at later game?
    6
  • 6 / 10 based on your selection

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