Monster Index / Monster / Water Mermaid (Tetra)

Water Mermaid (Tetra)

  • Name: Mermaid
  • Awakened Name: Tetra
  • Grade: ★★★★
  • Type: Support
  • Affinity: Water
  • Good/Food: Good

Our Rating

The overall rating is based on review by our experts

8.8
  • Arena Offense 8 / 10
  • Arena Defense 9 / 10
  • Giant Dungeon 9 / 10
  • Dragon Dungeon 9 / 10
  • Necropolis 9 / 10
  • TOA 9 / 10
  • Raid 9 / 10
  • Late Game 8 / 10

Tetra is one of the best support in summoner’s war. She got a huge HP and defence pool. And also she is very very fast.

Her first skill Mana Bubble basically attacks an enemy that has 50% chance to remove beneficial effect. Most notably this skill is scaled through his max HP. So this compliment her high base HP. Pretty awesome.

The second skill removes all harmful effects on ally target and cast a shield for 3 turns. It is not as effective as the aoe shield of sylphid, but this is still awesome because of the harmful effect removal.

The first skill and the second skill is already good but her third skill makes her amazing. She attacks all enemies and put them all into sleep for 1 turn. That is very very deadly to the enemy. This skill cannot be resisted not unless the monsters has sleep immunity (for example Dark Salamander).

I would recommend to rune her Swift/Energy. And on slot 2 put speed, slot 4 and 6 should be HP %. If you rune her like this, you got a speedy tank support. All in one.

So where you can use Tetra?

You can use Tetra  with almost everywhere. Tetra is useful in toa, arena, giant, dragon, etc.

Final Verdict:

Very good support monster

Water Mermaid (Tetra) - Monster Info

Stats(max level 6 ★)

  • HP Stats @ max level 6 ★
    10050
  • ATK Stats @ max level 6 ★
    615
  • DEF Stats @ max level 6 ★
    692
  • SPD
    110

Skills

  • First Skill
    Mana Bubble
    Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.
    - Lv.2 Damage +5%
    - Lv.3 Damage +5%
    - Lv.4 Damage +10%
    - Lv.5 Damage +10%
  • Second Skill
    Air Shield
    Removes all harmful effects on an ally target and casts a shield that lasts for 3 turns. The shield amount is proportionate to the Monster's level. (Reusable in 4 turns)
    - Lv.2 Shield +10%
    - Lv.3 Shield +10%
    - Lv.4 Shield +10%
    - Lv.5 Cooltime Turn -1
  • Third Skill
    Crushed Hopes
    Attacks an enemy 3 times. Each attack has a 50% chance to decrease the target's Defense, disturb its HP recovery, or prevent the target from using a skill with a cool time for 2 turns. (Reusable in 4 turns)
    - Lv.2 Damage +10%
    - Lv.3 Harmful Effect Rate +10%
    - Lv.4 Damage +10%
    - Lv.5 Harmful Effect Rate +10%
    - Lv.6 Cooltime Turn -1
  • Awakened Bonus
    Increases Attack Speed by 15

Summon From

  • Source
    Mystical Scroll
    Mystical Summon
    Water Scroll
    Legendary Scroll
    Temple of Wishes

Rune Recommendations

  • Runes
    Extra Turn - Violent/Energy(SPD/HP/HP)
    Speedy - Swift/Energy(SPD/HP/HP)
    Super Tank - Energy/Endure/Endure(HP/HP/HP)

Feedback

  • Personal
    Pros - Tanky Support
    Cons - No Healing skill

Water Mermaid (Tetra) - User Reviews

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  • Rate this device

  • Usability of this monster in the arena as offense
    5
  • Usability of this monster in the arena as defense
    6
  • What do you feel on this monster survivability in Giant?
    5
  • What do you feel on this monster survivability in Giant?
    5
  • What do you feel on this monster survivability in Necropolis?
    5
  • 8
  • 7
  • Would this monster be useful at later game?
    6
  • 6 / 10 based on your selection

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