Monster Index / Monster / Water Magical Archer (Sharron)

Water Magical Archer (Sharron)

  • Name: Magical Archer
  • Awakened Name: Sharron
  • Grade: ★★★
  • Type: Attack
  • Affinity: Water
  • Good/Food: Good

Our Rating

The overall rating is based on review by our experts

7.9
  • Arena Offense 8 / 10
  • Arena Defense 7 / 10
  • Giant Dungeon 8 / 10
  • Dragon Dungeon 8 / 10
  • Necropolis 9 / 10
  • TOA 8 / 10
  • Raid 7 / 10
  • Late Game 8 / 10

Sharron, would only be good during your early stage of playing summoners war as most of the attack type 3 star. She can hit hard. But I do believe, she is not worth to keep more than 5 star. Let me explain why, she has a very low HP pool. She needs harmful effect to be inflicted first on the enemy for her to incur large damage using Wedge Arrow. And here comes the fun part, her third ill is scaled by her defence. Are you kidding me, an attack type monster with low base defence, and yet his killer skill is scaled through defence. This monster is a joke because you wouldn’t know which one to prioritize on this case. What is a good monster is that the attributes must conform to her skills. On this case it is not. With DEF on any slot, that would be such a waste.

However, for starters she is good, I mean pretty good. You can easily max her skill because she is very common. But at late game, you will not be needing her. She will die instantly and will not incur much damage in the arena. Late game, as a rule of thumb, any Attack type monster below 4 star is certainly food.

So where you can use Sharron?

Early game, she is a killer in the arena offence and defence. You can use her also in dungeon early stages. Make sure to keep one on your storage because she is a fusion material for fire sylph.

Final Verdict:

Food. Good in early game.

Water Magical Archer (Sharron) - Monster Info

Stats(max level 6 ★)

  • HP Stats @ max level 6 ★
    8235
  • ATK Stats @ max level 6 ★
    823
  • DEF Stats @ max level 6 ★
    439
  • SPD
    105

Skills

  • First Skill
    Magic Arrow
    Attacks with a Magic Arrow. The inflicted damage increases by 15% with each harmful effect on the enemy.
    - Lv.2 Damage +5%
    - Lv.3 Damage +5%
    - Lv.4 Damage +5%
    - Lv.5 Damage +5%
    - Lv.6 Damage +10%
  • Second Skill
    Wedge Arrow
    Drives a wedge into all enemies, decreasing their Attack Speed for 2 turns with a 50% chance. (Reusable in 4 turns)
    - Lv.2 Damage +5%
    - Lv.3 Damage +10%
    - Lv.4 Damage +10%
    - Lv.5 Cooltime Turn -1
  • Third Skill
    Arrow of Water
    Attacks with 3 water arrows, each having 15% chance to stun the enemy. The damage increases according to Defense. (Reusable in 5 turns)
    - Lv.2 Damage +5%
    - Lv.3 Damage +10%
    - Lv.4 Harmful Effect Rate +10%
    - Lv.5 Damage +10%
    - Lv.6 Harmful Effect Rate +10%
    - Lv.7 Cooltime Turn -1
  • Fourth Skill
    Sharron Leader Skill (Awakened): Increases the Attack Power of ally monsters with Water attribute by 35%
  • Awakened Bonus
    Leader Skill: Increases Attack Power of ally monsters with Water Attribute by 35%.

Summon From

  • Source
    Unknown Scroll
    Mystical Scroll
    Mystical Summon
    Social Summon
    Secret Dungeon
    Legendary Scroll

Rune Recommendations

  • Runes
    Damager - Fatal/Blade(SPD/CD/ATK) or Blade/Rage (SPD/CD/ATK)

Feedback

  • Personal
    Pros - High Attack, High Speed, Easy to max skill
    Cons - squishy

Water Magical Archer (Sharron) - User Reviews

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  • Usability of this monster in the arena as offense
    5
  • Usability of this monster in the arena as defense
    6
  • What do you feel on this monster survivability in Giant?
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  • What do you feel on this monster survivability in Giant?
    5
  • What do you feel on this monster survivability in Necropolis?
    5
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