Monster Index / Monster / Water Joker (Sian)

Water Joker (Sian)

  • Name: Joker
  • Awakened Name: Sian
  • Grade: ★★★★
  • Type: Attack
  • Affinity: Water
  • Good/Food: Good

Our Rating

The overall rating is based on review by our experts

6.6
  • Arena Offense 6 / 10
  • Arena Defense 6 / 10
  • Giant Dungeon 7 / 10
  • Dragon Dungeon 6 / 10
  • Necropolis 6 / 10
  • TOA 8 / 10
  • Raid 7 / 10
  • Late Game 7 / 10

Sian has been treated as food in summoners war because if you will compare his skills to his wind counterpart (Lushen) especially the third one, he is really food. But Sian is good in his own right. Looking at his base stats, he had more balance build than Lushen. His HP hits the 10k mark which is considerably high because he is an attack type and yet his base HP is comparable to those 3 star tanks. Anyways, he is still vulnerable to death because his defence is low.

Sian first skill can disturb enemy HP while dealing with huge damage. With chasun gaining popularity, it’s getting very hard now to deal with Vero, Chasun, Ahmanand Bella combination. This skill is very handy to counter the high healing ability of chasun.

His second skill is an AOE attack that apply random debuff on the enemies. It would’t help much but an AOE debuff is kinda awesome.

Finally Sian third skill is a passive one that revives him at the time of death with 25% HP. This is useless because he will still die very easily, thanks to additional effect of this skill he is granted invincibility and and immunity for 1 turn. This will allow the team to heal him or he can deal more damage to the enemy before he eventually die.

I would suggest to make him a full pledge debuffer while dealing some damage. Rune him with Violent/Energy(SPD/ATK/Accuracy).

So where you can use Sian?

You can use him on the arena as offence. For defense, he might not be able to deal much because people kill him first before he was able to throw anything.

Final Verdict:

Good Monster

Water Joker (Sian) - Monster Info

Stats(max level 6 ★)

  • HP Stats @ max level 6 ★
    10545
  • ATK Stats @ max level 6 ★
    834
  • DEF Stats @ max level 6 ★
    439
  • SPD
    103

Skills

  • First Skill
    Flying Cards
    Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance.
    - Lv.2 Harmful Effect Rate +5%
    - Lv.3 Damage +10%
    - Lv.4 Harmful Effect Rate +10%
    - Lv.5 Damage +10%
    - Lv.6 Harmful Effect Rate +15%
  • Second Skill
    Surprise Box
    Summons a surprise box that deals damage and inflicts random weakening effects to all enemies. (Reusable in 4 turns)
    - Lv.2 Damage +5%
    - Lv.3 Damage +10%
    - Lv.4 Damage +10%
    - Lv.5 Cooltime Turn -1
  • Third Skill
    Revival Magic (Passive) (Awakened)
    Revives with invincibility and Immunity for 1 turn at the moment of death with 25% HP. [Automatic Effect] (Reusable in 8 turns)
    - Lv.2 Cooltime Turn -1
    - Lv.3 Cooltime Turn -1
    - Lv.4 Cooltime Turn -1
  • Fourth Skill
    Sian Leader Skill
    - Increases the Attack Power of ally monsters in the Dungeons by 33%.
  • Awakened Bonus
    New Skill: Acquire [Revival Magic (Passive)]

Summon From

  • Source
    Mystical Scroll
    Mystical Summon
    Temple of Wishes
    Water Scroll
    Legendary Scroll

Rune Recommendations

  • Runes
    Nuker - Rage/Blade(ATK/CD/ATK)
    Debuffer - Violent/Energy(SPD/ATK/Accuracy)

Feedback

  • Personal
    Pros - Killer.
    Cons - Squishy

Water Joker (Sian) - User Reviews

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  • Usability of this monster in the arena as offense
    5
  • Usability of this monster in the arena as defense
    6
  • What do you feel on this monster survivability in Giant?
    5
  • What do you feel on this monster survivability in Giant?
    5
  • What do you feel on this monster survivability in Necropolis?
    5
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  • Would this monster be useful at later game?
    6
  • 6 / 10 based on your selection

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