Monster Index / Monster / Water Hellhound (Tarq)

Water Hellhound (Tarq)

  • Name: Hellhound
  • Awakened Name: Tarq
  • Grade: ★★
  • Type: Attack
  • Affinity: Water
  • Good/Food: Good

Our Rating

The overall rating is based on review by our experts

6.1
  • Arena Offense 8 / 10
  • Arena Defense 7 / 10
  • Giant Dungeon 6 / 10
  • Dragon Dungeon 6 / 10
  • Necropolis 5 / 10
  • TOA 6 / 10
  • Raid 5 / 10
  • Late Game 6 / 10

At early game Tarq would be a good nuker. I mean really good. His first skill would able to heal himself with 30% of the inflicted damage. You can use him as your main damager in the arena, toa, scenarios, and dungeon. However at mid game and late game, he is just too squishy to be useful. One shot and he will die easily.  Well if you have monsters with endure like for example the Light Neostone Agent, this guy would be pretty useful. Make the enemy monster hit him until almost dead and because of the endure casted on him he won’t die.

You can rune him Swift/Blade with speed on slot 2, Attack % on slot 4 and 6.  You can also put critical damage on slot 4 for more damage if you manage to get critical rate on substats.

I would suggest to keep him until 5* only because there are better water nuker that you will be getting at later game. But I am seeing some advance setup that utilize his 3rd skill and his high speed in the arena. But definitely requires a good rune for hum to be of use.

So where you can use Tarq?

He will be your primary nuker in the early game because he really hits hard.

Final Verdict:

Food. Good at early game.

Water Hellhound (Tarq) - Monster Info

Stats(max level 6 ★)

  • HP Stats @ max level 6 ★
    8565
  • ATK Stats @ max level 6 ★
    714
  • DEF Stats @ max level 6 ★
    362
  • SPD
    115

Skills

  • First Skill
    Bite
    Bite your enemy and recover 30% of the inflicted damage as HP.
    - Lv.2 Damage +5%
    - Lv.3 Damage +5%
    - Lv.4 Damage +5%
    - Lv.5 Damage +5%
    - Lv.6 Damage +5%
    - Lv.7 Damage +15%
  • Second Skill
    Ambush
    Attacks the enemy and increases your Attack Speed for 2 turns. Damage increases according to your Attack Speed. (Reusable in 3 turns)
    - Lv.2 Damage +10%
    - Lv.3 Damage +10%
    - Lv.4 Damage +10%
    - Lv.5 Cooltime Turn -1
  • Third Skill
    Group Hunt (Awakened)
    Perform a fierce cooperative attack with two fellow allies. (Reusable in 6 turns)
    - Lv.2 Cooltime Turn -1
    - Lv.3 Cooltime Turn -1
  • Awakened Bonus
    New skill: Acquire [Group Hunt]

Summon From

  • Source
    Unknown Scroll
    Social Summon
    Magic Shop
    Secret Dungeon

Rune Recommendations

  • Runes
    Speedy DPS - Swift/Blade (Speed/CD/ATK)

Feedback

  • Personal
    Pros - High Damage Output
    Cons - Squishy

Water Hellhound (Tarq) - User Reviews

Overall User's Rating

The overall rating is based on 1 reviews by users.

5.875
  • Arena Offense 5 / 10
  • Arena Defense 6 / 10
  • Giant Dungeon 5 / 10
  • Dragon Dungeon 5 / 10
  • Necropolis 5 / 10
  • TOA 8 / 10
  • Raid 7 / 10
  • Late Game 6 / 10
Post a Review Please not that each user review reflects the opinion of it's respectful author.
  1. Shamanenking
    Shamanenking
    Posted on May 23, 2016 at 1:37 pm
    9.33333333333

    Tarq is insane!

    Hello everyone,

    i totally disagree with the points mentioned on the overview.
    Tarq is insane and good for everyone with at least 6 6*.

    Build him Swift+blade with SPD/Crit dmg/Atk and he is your number one dungeon and arena partner 🙂
    You could use Bernand / Galleon / 3 x tarq for Giant b10 Super fast clear
    or Verde / Galleon / 3 x tarq for dragon super speed clear
    and also for Necro B10 Colleen / Galleon / 3 x tarq

    Have fun !

    • Arena Offense
      5 / 10
    • Arena Defense
      6 / 10
    • Giant Dungeon
      5 / 10
    • Dragon Dungeon
      5 / 10
    • Necropolis
      5 / 10
    • TOA
      8 / 10
    • Raid
      7 / 10
    • Late Game
      6 / 10
  • Add a Review

    Please post a user review only if you have / had this product.

  • Rate this device

  • Usability of this monster in the arena as offense
    5
  • Usability of this monster in the arena as defense
    6
  • What do you feel on this monster survivability in Giant?
    5
  • What do you feel on this monster survivability in Giant?
    5
  • What do you feel on this monster survivability in Necropolis?
    5
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  • Would this monster be useful at later game?
    6
  • 6 / 10 based on your selection

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