Monster Index / Monster / Water Griffon (Kahn)

Water Griffon (Kahn)

  • Name: Griffon
  • Awakened Name: Kahn
  • Grade: ★★★
  • Type: HP
  • Affinity: Water
  • Good/Food: Food

Our Rating

The overall rating is based on review by our experts

6.8
  • Arena Offense 8 / 10
  • Arena Defense 7 / 10
  • Giant Dungeon 6 / 10
  • Dragon Dungeon 6 / 10
  • Necropolis 5 / 10
  • TOA 8 / 10
  • Raid 7 / 10
  • Late Game 7 / 10

Kahn is just a food. He is of no use except for high base HP. He can serve as a tank but still there are a lot better than him because he doesn’t have provoke. Except for his high base speed, and his skills that can apply attack and defence debuff, he is pretty much useless.

However if you decide to build him, rune him with Swift/Energy. Swift to make him fast because his damage is scaled through his speed. Morever on second slot put speed. On 4th and 6th slot, put HP to scale up his base HP and make him more tankier.

Make sure to save one on your storage because this guy is a fusion material for Water Ninja.

So where you can use Kahn?

You can use him as an arena defence. And also on some situations where you need a water tank.

Final Verdict:

Food.

Water Griffon (Kahn) - Monster Info

Stats(max level 6 ★)

  • HP Stats @ max level 6 ★
    12840
  • ATK Stats @ max level 6 ★
    351
  • DEF Stats @ max level 6 ★
    604
  • SPD
    111

Skills

  • First Skill
    Snatch
    Attacks the enemy with razor-sharp claws. Damage increases accordingly to your Attack Speed.
    - Lv.2 Damage +5%
    - Lv.3 Damage +5%
    - Lv.4 Damage +5%
    - Lv.5 Damage +15%
  • Second Skill
    Body Slam
    Attacks the enemy with a body slam and weakens their Attack Power and Defense for 2 turns. (Reusable in 3 turns)
    - Lv.2 Damage +10%
    - Lv.3 Damage +10%
    - Lv.4 Damage +10%
    - Lv.5 Cooltime Turn -1
  • Third Skill
    Pursuit (Awakened)
    Pursues the enemy to deal a deadly blow. The damage of this attack increases according to your MAX HP and Attack Speed. (Reusable in 4 turns)
    - Lv.2 Damage +10%
    - Lv.3 Damage +10%
    - Lv.4 Damage +10%
    - Lv.5 Cooltime Turn -1
  • Fourth Skill
    Kahn Leader Skill: Increases the Attack Power of ally monsters with Water attribute by 30%.
  • Awakened Bonus
    New Skill [Pursuit]

Summon From

  • Source
    Unknown Scroll
    Mystical Scroll
    Mystical Summon
    Social Summon
    Secret Dungeon
    Water Scroll

Rune Recommendations

  • Runes
    Speedy - Swift/Focus(SPD/HP/HP)

Feedback

  • Personal
    Pros - Fast, defence and attack debuff, tanky
    Cons - Hit like a 5 year old

Water Griffon (Kahn) - User Reviews

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  • Usability of this monster in the arena as offense
    5
  • Usability of this monster in the arena as defense
    6
  • What do you feel on this monster survivability in Giant?
    5
  • What do you feel on this monster survivability in Giant?
    5
  • What do you feel on this monster survivability in Necropolis?
    5
  • 8
  • 7
  • Would this monster be useful at later game?
    6
  • 6 / 10 based on your selection

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