Monster Index / Monster / Water Drunken Master (Mao)

Water Drunken Master (Mao)

  • Name: Drunken Master
  • Awakened Name: Mao
  • Grade: ★★★
  • Type: Attack
  • Affinity: Water
  • Good/Food: Good

Our Rating

The overall rating is based on review by our experts

7.5
  • Arena Offense 8 / 10
  • Arena Defense 7 / 10
  • Giant Dungeon 8 / 10
  • Dragon Dungeon 8 / 10
  • Necropolis 6 / 10
  • TOA 9 / 10
  • Raid 7 / 10
  • Late Game 7 / 10

Mao is one of a kind in summoners war. It’s rare to have an attack type monster that has an AOE heals. He is kinda similar to Ahman but this guy healing ability is scaled by it’s attack power.  If you are interested for his heals and deal some damage, rune him with Fatal and all attack % on slot 2,4,6. However if you like him to be a nuker, Rage/Blade will suit him well because you already have a base critical rate of 15% as his awakened bonus.

His third skill Seal Punch deals a great deal of damage while increasing your attack speed for 3 turns. This is awesome, you deal a huge damage to the enemy and apply a buff to yourself. It’s a complete package for nuker.

Considering that drunken masters are quite common, they even come out from unknown scrolls; Mao is one hell of 3 star nuker and can level up his skills very easily.

So where you can use Mao?

You can use him in arena and toa because he can heal and deal huge damage. Most importantly he can be use as an additional healer and nuker for Giant B10 and Dragon B10.

Final Verdict:

Good Monster

Water Drunken Master (Mao) - Monster Info

Stats(max level 6 ★)

  • HP Stats @ max level 6 ★
    8400
  • ATK Stats @ max level 6 ★
    714
  • DEF Stats @ max level 6 ★
    538
  • SPD
    99

Skills

  • First Skill
    Rolling Punch
    Approaches the enemy like a drunkard to throw a punch and decreases the Attack Power for 1 turn with an 80% chance.
    - Lv.2 Damage +5%
    - Lv.3 Harmful Effect Rate +10%
    - Lv.4 Damage +10%
    - Lv.5 Harmful Effect Rate +10%
    - Lv.6 Damage +10%
  • Second Skill
    One More Drink
    Recovers the HP of all allies and decreases their chances of being attacked with a critical hit for 2 turns. The recovery amount is proportionate to the Attack Power. (Reusable in 4 turns)
    - Lv.2 Recovery +10%
    - Lv.3 Recovery +10%
    - Lv.4 Recovery +10%
    - Lv.5 Cooldown Turn -1
  • Third Skill
    Seal Punch
    Attacks the enemy with a quick blow and increases your attack speed for 3 turns. (Reusable in 4 turns)
    - Lv.2 Damage +10%
    - Lv.3 Damage +10%
    - Lv.4 Damage +10%
    - Lv.5 Cooldown Turn -1
  • Awakened Bonus
    Increases Critical Rate by 15%.

Summon From

  • Source
    Unknown Scroll
    Mystical Scroll
    Mystical Summon
    Social Summon

Rune Recommendations

  • Runes
    DPS - Rage/Blade(ATK/CD/ATK)
    Support Healer - Fatal/Will(ATK/ATK/ATK)

Feedback

  • Personal
    Pros - Healer skills for an Attack type is rare
    Cons - slow, squishy

Water Drunken Master (Mao) - User Reviews

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  • Usability of this monster in the arena as offense
    5
  • Usability of this monster in the arena as defense
    6
  • What do you feel on this monster survivability in Giant?
    5
  • What do you feel on this monster survivability in Giant?
    5
  • What do you feel on this monster survivability in Necropolis?
    5
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  • Would this monster be useful at later game?
    6
  • 6 / 10 based on your selection

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