Monster Index / Monster / Water Death Knight (Fedora)

Water Death Knight (Fedora)

  • Name: Death Knight
  • Awakened Name: Fedora
  • Grade: ★★★★
  • Type: Support
  • Affinity: Water
  • Good/Food: Good

Our Rating

The overall rating is based on review by our experts

7.8
  • Arena Offense 8 / 10
  • Arena Defense 7 / 10
  • Giant Dungeon 8 / 10
  • Dragon Dungeon 7 / 10
  • Necropolis 7 / 10
  • TOA 9 / 10
  • Raid 8 / 10
  • Late Game 8 / 10

Fedora got decent base stats. Because of his high defence and  decent HP pool, he is suitable as support tank. He can protect all allies from dying for 1 turn which is damn awesome. You got a support that won’t die easily and it can protect all allies, how cool is that. His third skill can protect allies from dying as well as cleanse all harmful effect. Not only that, his third skill also grants immunity for 2 turns.

Best rune for her is Energy/Endure/Revenge(HP/HP/Accuracy). Why energy and 2 slots HP? This is to make him tankier. Full energy and full HP could also work however, you will have a problem with stun and defence break. So Endure set and Resistance will protect him from debuff. The revenge is for him to use more his 1st skill which renders a debuff that prevents healing. For his debuff to take effect, he must be runed on 6th slot with accuracy. If you can get high accuracy from substats, that would be much much better.

So where you can use Fedora?

His HP base stat him ideal as an arena offence and defence. You can use him also on giant and dragons taking into consideration his tankiness and cleanse.

Final Verdict:

Awesome Monster. Pair him with chasun to make the life of the attacker harder.

Water Death Knight (Fedora) - Monster Info

Stats(max level 6 ★)

  • HP Stats @ max level 6 ★
    9885
  • ATK Stats @ max level 6 ★
    659
  • DEF Stats @ max level 6 ★
    659
  • SPD
    101

Skills

  • First Skill
    Deadly Blow
    Unleashes a fatal blow on an enemy, disturbing the target's HP recovery for 2 turns with a 50% chance.
    - Lv.2 Damage +10%
    - Lv.3 Harmful Effect Rate +10%
    - Lv.4 Damage +10%
    - Lv.5 Harmful Effect Rate +10%
    - Lv.6 Damage +10%
    - Lv.7 Harmful Effect Rate +10%
  • Second Skill
    Check and Destroy
    Attacks an enemy 2 times to decrease the Attack Power or Defense with a 75% chance with each attack for 2 turns. The damage increases according to your MAX HP. (Reusable in 3 turns)
    - Lv.2 Damage +10%
    - Lv.3 Harmful Effect Rate +10%
    - Lv.4 Damage +10%
    - Lv.5 Harmful Effect Rate +15%
  • Third Skill
    Decline
    Protects all allies from death for 1 turn. Removes all harmful effects and gains immunity for 2 turns. (Reusable in 6 turns)
    - Lv.2 Cooltime Turn -1
  • Awakened Bonus
    Increases Accuracy by 25%.

Summon From

  • Source
    Mystical Scroll
    Mystical Summon
    Temple of Wishes
    Water Scroll
    Legendary Scroll

Rune Recommendations

  • Runes
    Tank - Energy/Endure/Endure(HP/HP/Accuracy)
    Extra Turns - Violent/Revenge(HP/HP/Accuracy)

Feedback

  • Personal
    Pros - Very High HP suitable for tank. Allies protection for 1 turn. First skill can disturb HP recovery
    Cons - Long Cooldown of 3rd skill.

Water Death Knight (Fedora) - User Reviews

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  • Rate this device

  • Usability of this monster in the arena as offense
    5
  • Usability of this monster in the arena as defense
    6
  • What do you feel on this monster survivability in Giant?
    5
  • What do you feel on this monster survivability in Giant?
    5
  • What do you feel on this monster survivability in Necropolis?
    5
  • 8
  • 7
  • Would this monster be useful at later game?
    6
  • 6 / 10 based on your selection

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