Water Death Knight (Fedora)

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Name: Death Knight
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Awakened Name: Fedora
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Grade: ★★★★
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Type: Support
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Affinity: Water
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Good/Food: Good
Fedora got decent base stats. Because of his high defence and decent HP pool, he is suitable as support tank. He can protect all allies from dying for 1 turn which is damn awesome. You got a support that won’t die easily and it can protect all allies, how cool is that. His third skill can protect allies from dying as well as cleanse all harmful effect. Not only that, his third skill also grants immunity for 2 turns.
Best rune for her is Energy/Endure/Revenge(HP/HP/Accuracy). Why energy and 2 slots HP? This is to make him tankier. Full energy and full HP could also work however, you will have a problem with stun and defence break. So Endure set and Resistance will protect him from debuff. The revenge is for him to use more his 1st skill which renders a debuff that prevents healing. For his debuff to take effect, he must be runed on 6th slot with accuracy. If you can get high accuracy from substats, that would be much much better.
So where you can use Fedora?
His HP base stat him ideal as an arena offence and defence. You can use him also on giant and dragons taking into consideration his tankiness and cleanse.
Final Verdict:
Awesome Monster. Pair him with chasun to make the life of the attacker harder.
Water Death Knight (Fedora) - Monster Info
Stats(max level 6 ★)
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HP
Stats @ max level 6 ★ 9885
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ATK
Stats @ max level 6 ★ 659
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DEF
Stats @ max level 6 ★ 659
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SPD
101
Skills
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First Skill
Deadly Blow
Unleashes a fatal blow on an enemy, disturbing the target's HP recovery for 2 turns with a 50% chance.
- Lv.2 Damage +10%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Damage +10%
- Lv.7 Harmful Effect Rate +10% -
Second Skill
Check and Destroy
Attacks an enemy 2 times to decrease the Attack Power or Defense with a 75% chance with each attack for 2 turns. The damage increases according to your MAX HP. (Reusable in 3 turns)
- Lv.2 Damage +10%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +15% -
Third Skill
Decline
Protects all allies from death for 1 turn. Removes all harmful effects and gains immunity for 2 turns. (Reusable in 6 turns)
- Lv.2 Cooltime Turn -1 -
Awakened Bonus
Increases Accuracy by 25%.
Summon From
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Source
Mystical Scroll
Mystical Summon
Temple of Wishes
Water Scroll
Legendary Scroll
Rune Recommendations
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Runes
Tank - Energy/Endure/Endure(HP/HP/Accuracy)
Extra Turns - Violent/Revenge(HP/HP/Accuracy)
Feedback
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Personal
Pros - Very High HP suitable for tank. Allies protection for 1 turn. First skill can disturb HP recovery
Cons - Long Cooldown of 3rd skill.