Monster Index / Monster / Water Bearman (Gruda)

Water Bearman (Gruda)

  • Name: Bearman
  • Awakened Name: Gruda
  • Grade: ★★★
  • Type: HP
  • Affinity: Water
  • Good/Food: Good

Our Rating

The overall rating is based on review by our experts

  • Arena Offense 7 / 10
  • Arena Defense 6 / 10
  • Giant Dungeon 7 / 10
  • Dragon Dungeon 7 / 10
  • Necropolis 6 / 10
  • TOA 7 / 10
  • Raid 7 / 10
  • Late Game 7 / 10

Gruda is pretty handy as a tanker. He got a huge pool of HP and defence. His first skill attacks an enemy and provokes it with 80% chance if max skills. This will suit him well as a tank.

Looking at the second skill of Gruda, he attacks an enemy inflicting a damage that is proportionate with the max HP. This is pretty cool because the damage is scaled by his max HP. To compliment all of this, his third skill is a passive one that decreases all incoming damage by 25%.

This bearman not only has high HP pool, his skill compliment with each other. High HP and damage reduction passive skills really suits him well. But for all the Bearman, is still the best one because that guy was able to heal. But if you are looking for a full pledge tank, Gruda is your guy.

For Gruda to be useful rune him with violent/revenge with HP on all slots. The violent for more turns thus provoking more. HP on all slots for him to increases his base pool.

So where you can use Gruda?

You can use Talc as your tanker in the arena offence and defence. He is also useful in clearing up dragon and giant dungeons.

Final Verdict:


Water Bearman (Gruda) - Monster Info

Stats(max level 6 ★)

  • HP Stats @ max level 6 ★
  • ATK Stats @ max level 6 ★
  • DEF Stats @ max level 6 ★
  • SPD


  • First Skill
    Strikes and provokes the enemy for 1 turn with a 50% chance.
    - Lv.2 Harmful Effect Rate +5%
    - Lv.3 Damage +5%
    - Lv.4 Harmful Effect Rate +5%
    - Lv.5 Harmful Effect Rate +10%
    - Lv.6 Damage +10%
    - Lv.7 Harmful Effect Rate +15%
  • Second Skill
    Strikes and inflicts damage proportionate to your MAX HP. (Reusable in 4 turns)
    - Lv.2 Damage +5%
    - Lv.3 Damage +10%
    - Lv.4 Damage +10%
    - Lv.5 Cooltime Turn -1
  • Third Skill
    Willpower (Passive) (Awakened)
    Decreases all incoming damage by 25%.[Automatic Effect]
  • Fourth Skill
    Gruda Leader Skill: Increases the Defense of ally monsters with Water attribute by 30%.
  • Awakened Bonus
    New Skill [Willpower (Passive)]

Summon From

  • Source
    Unknown Scroll
    Mystical Scroll
    Mystical Summon
    Social Summon
    Secret Dungeon
    Water Scroll
    Legendary Scroll

Rune Recommendations

  • Runes
    Violent/Revenge (HP/HP/HP)
    Energy/Energy/Energy (HP/HP/HP)


  • Personal
    Pros - High Base HP
    Cons - Very slow and hit like a child

Water Bearman (Gruda) - User Reviews

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  • Usability of this monster in the arena as offense
  • Usability of this monster in the arena as defense
  • What do you feel on this monster survivability in Giant?
  • What do you feel on this monster survivability in Giant?
  • What do you feel on this monster survivability in Necropolis?
  • 8
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  • Would this monster be useful at later game?
  • 6 / 10 based on your selection

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