Monster Index /
Monster / Light Imp (Taru)
Light Imp (Taru)

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Name: Imp
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Awakened Name: Taru
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Grade: ★★
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Type: Attack
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Affinity: Light
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Good/Food: Food
Light Imp (Taru) - Monster Info
Stats(max level 6 ★)
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HP
Stats @ max level 6 ★ 7905
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ATK
Stats @ max level 6 ★ 604
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DEF
Stats @ max level 6 ★ 516
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SPD
114
Skills
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First Skill
Holy Spear
Attacks the enemy with a spear and increases the Attack Speed for 2 turns if you get a Critical Hit.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +5%
- Lv.6 Damage +5%
- Lv.7 Damage +5%
- Lv.8 Damage +15% -
Second Skill
Light Ball
Throws a Light Ball and stuns the enemy for 1 turn. (Reusable in 4 turns)
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1 -
Third Skill
Furious Pierce (Awakened)
Launches an attack that penetrates the enemy's guard. This attack receives a 50% Critical Rate bonus. (Reusable in 5 turns)
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1 -
Awakened Bonus
New Skill [Furious Pierce]
Summon From
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Source
Secret Dungeon
Temple of Wishes
Scroll of Light & Darkness
Rune Recommendations
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Runes
Rage/Blade (ATK/CD/ATK)
Fatal/Blade ATK/CD/ATK)
Swift/Blade (ATK/CD/ATK)
Feedback
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Personal
Pros - High Damage Output, very fast
Cons - Squishy
Light Imp (Taru) - User Reviews
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fear this little mons
atk%/cd%/atk% take hp%/acc%/cr% as sub and fear this mons
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Taru is worth having
If runed right this thing can hit like a truck. My Taru is only lv 30, 4*, & 162% criti dmg and I can hit for 8-9k damage. That's pretty good and it's only 4*. I have seen others on YouTube hit between 25k-30k damage. It's a good mon imo, not food at all. I use it for guild battles, arena, light dungeon (since it's third skill ignores defense 100%) and giants. Not recommended for necropolis or drags.