Monster Index / Monster / Light Imp (Taru)

Light Imp (Taru)

  • Name: Imp
  • Awakened Name: Taru
  • Grade: ★★
  • Type: Attack
  • Affinity: Light
  • Good/Food: Food

Our Rating

The overall rating is based on review by our experts

3.5
  • Arena Offense 6 / 10
  • Arena Defense 4 / 10
  • Giant Dungeon 4 / 10
  • Dragon Dungeon 3 / 10
  • Necropolis 4 / 10
  • TOA 2 / 10
  • Raid 3 / 10
  • Late Game 2 / 10

Light Imp (Taru) - Monster Info

Stats(max level 6 ★)

  • HP Stats @ max level 6 ★
    7905
  • ATK Stats @ max level 6 ★
    604
  • DEF Stats @ max level 6 ★
    516
  • SPD
    114

Skills

  • First Skill
    Holy Spear
    Attacks the enemy with a spear and increases the Attack Speed for 2 turns if you get a Critical Hit.
    - Lv.2 Damage +5%
    - Lv.3 Damage +5%
    - Lv.4 Damage +5%
    - Lv.5 Damage +5%
    - Lv.6 Damage +5%
    - Lv.7 Damage +5%
    - Lv.8 Damage +15%
  • Second Skill
    Light Ball
    Throws a Light Ball and stuns the enemy for 1 turn. (Reusable in 4 turns)
    - Lv.2 Damage +10%
    - Lv.3 Damage +10%
    - Lv.4 Damage +10%
    - Lv.5 Cooltime Turn -1
  • Third Skill
    Furious Pierce (Awakened)
    Launches an attack that penetrates the enemy's guard. This attack receives a 50% Critical Rate bonus. (Reusable in 5 turns)
    - Lv.2 Damage +10%
    - Lv.3 Damage +10%
    - Lv.4 Damage +10%
    - Lv.5 Cooltime Turn -1
  • Awakened Bonus
    New Skill [Furious Pierce]

Summon From

  • Source
    Secret Dungeon
    Temple of Wishes
    Scroll of Light & Darkness

Rune Recommendations

  • Runes
    Rage/Blade (ATK/CD/ATK)
    Fatal/Blade ATK/CD/ATK)
    Swift/Blade (ATK/CD/ATK)

Feedback

  • Personal
    Pros - High Damage Output, very fast
    Cons - Squishy

Light Imp (Taru) - User Reviews

Overall User's Rating

The overall rating is based on 2 reviews by users.

5.875
  • Arena Offense 5 / 10
  • Arena Defense 6 / 10
  • Giant Dungeon 5 / 10
  • Dragon Dungeon 5 / 10
  • Necropolis 5 / 10
  • TOA 8 / 10
  • Raid 7 / 10
  • Late Game 6 / 10
Post a Review Please not that each user review reflects the opinion of it's respectful author.
  1. yayan
    yayan
    Posted on May 12, 2016 at 7:14 am
    6.66666666667

    fear this little mons

    atk%/cd%/atk% take hp%/acc%/cr% as sub and fear this mons

    • Arena Offense
      5 / 10
    • Arena Defense
      6 / 10
    • Giant Dungeon
      5 / 10
    • Dragon Dungeon
      5 / 10
    • Necropolis
      5 / 10
    • TOA
      8 / 10
    • Raid
      7 / 10
    • Late Game
      6 / 10
  2. Supernaturall
    Supernaturall
    Posted on February 15, 2016 at 1:51 am
    6

    Taru is worth having

    If runed right this thing can hit like a truck. My Taru is only lv 30, 4*, & 162% criti dmg and I can hit for 8-9k damage. That's pretty good and it's only 4*. I have seen others on YouTube hit between 25k-30k damage. It's a good mon imo, not food at all. I use it for guild battles, arena, light dungeon (since it's third skill ignores defense 100%) and giants. Not recommended for necropolis or drags.

    • Arena Offense
      5 / 10
    • Arena Defense
      6 / 10
    • Giant Dungeon
      5 / 10
    • Dragon Dungeon
      5 / 10
    • Necropolis
      5 / 10
    • TOA
      8 / 10
    • Raid
      7 / 10
    • Late Game
      6 / 10
  • Add a Review

    Please post a user review only if you have / had this product.

  • Rate this device

  • Usability of this monster in the arena as offense
    5
  • Usability of this monster in the arena as defense
    6
  • What do you feel on this monster survivability in Giant?
    5
  • What do you feel on this monster survivability in Giant?
    5
  • What do you feel on this monster survivability in Necropolis?
    5
  • 8
  • 7
  • Would this monster be useful at later game?
    6
  • 6 / 10 based on your selection

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