Monster Index / Monster / Light Anubis (Amarna)

Light Anubis (Amarna)

  • Name: Anubis
  • Awakened Name: Amarna
  • Grade: ★★★★
  • Type: Support
  • Affinity: Light
  • Good/Food: Good

Our Rating

The overall rating is based on review by our experts

9.6
  • Arena Offense 9 / 10
  • Arena Defense 9 / 10
  • Giant Dungeon 10 / 10
  • Dragon Dungeon 10 / 10
  • Necropolis 10 / 10
  • TOA 10 / 10
  • Raid 9 / 10
  • Late Game 10 / 10

Amarna is one hell of a support monster.  He might not have the best base stats but he got impressive set of skills. Let’s take a look on each one.

His first skill is a multi attack that has 50% chance @max skills to disturb the enemy’s HP for 2 turns. Statistically, this skill guaranteed a HP disturb debuff not unless it is resisted. This skill is a standard skill for all Anubis.

The second skill is also a multi a hit which basically attack the enemy 3 times with each attack having a 50% chance to receive a Branding effect for 2 turns. The damage increases as the enemy’s HP becomes lower.

Amarna’s first skill and second skill makes him an ideal Support monster in running Necropolis.

His third skill  makes all dead allies will be revived with 20% of their HP. If the skill is not in cooldown you will be healing the ally with the lowest HP ratio automatically on each turn. The healing amount will be proportionate to your Attack Power. This is great support skill in running necropolis. Officially, Amarna is an Necropolis farmer.

So where you can use Amarna?

He can be used anywhere because of his high base stats and useful skills. Particulary he is good in running Necropolis Dungeon because he got multi-hit skills.

Final Verdict:

Perfect Support Monster

Light Anubis (Amarna) - Monster Info

Stats(max level 6 ★)

  • HP Stats @ max level 6 ★
    9885
  • ATK Stats @ max level 6 ★
    681
  • DEF Stats @ max level 6 ★
    637
  • SPD
    101

Skills

  • First Skill
    Pierce Soul
    Attacks the enemy twice, with each attack having a 30% chance to disturb the enemy's HP recovery for 2 turns.
    - Lv.2 Harmful Effect Rate +5%
    - Lv.3 Harmful Effect Rate +5%
    - Lv.4 Damage +5%
    - Lv.5 Harmful Effect Rate +10%
    - Lv.6 Damage +15%
  • Second Skill
    Brand of Hell
    Attacks the enemy three times, with each attack having a 50% chance to receive a Branding effect for 2 turns. Enemies with Brands will receive 25% more damage. (Reusable in 4 turns)
    - Lv.2 Damage +10%
    - Lv.3 Harmful Effect Rate +10%
    - Lv.4 Damage +10%
    - Lv.5 Cooltime Turn -1
  • Third Skill
    Secret of Eternal Life
    When used, all dead allies will be revived with 20% of their HP. If the skill is not in cooldown, you will be healing the ally with the least HP automatically on each turn. The healing amount will be proportionate to your Attack Power. (Reusable in 13 turns)
    - Lv.2 Cooltime Turn -1
    - Lv.3 Cooltime Turn -1
    - Lv.4 Cooltime Turn -1
  • Fourth Skill
    Amarna Leader Skill (Awakened): Increases the Defense of ally monsters in Guild Battles by 33%
  • Awakened Bonus
    Leader skill: The Critical Rate of ally Monsters is increased by 24% in Guild Battles.

Summon From

  • Source
    Scroll of Light & Darkness
    Temple of Wishes

Rune Recommendations

  • Runes
    Extra Turn Damager - Violent/Revenge (ATK/CD/ATK)
    Extra Turn Support - Violent/Revenge(SPD/HP/Accuracy)

Feedback

  • Personal
    Pros - AOE revive
    Cons - Mediocre base stats

Light Anubis (Amarna) - User Reviews

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  • Usability of this monster in the arena as offense
    5
  • Usability of this monster in the arena as defense
    6
  • What do you feel on this monster survivability in Giant?
    5
  • What do you feel on this monster survivability in Giant?
    5
  • What do you feel on this monster survivability in Necropolis?
    5
  • 8
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  • Would this monster be useful at later game?
    6
  • 6 / 10 based on your selection

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