Light Anubis (Amarna)
Awakened Name: Amarna
Amarna is one hell of a support monster. He might not have the best base stats but he got impressive set of skills. Let’s take a look on each one.
His first skill is a multi attack that has 50% chance @max skills to disturb the enemy’s HP for 2 turns. Statistically, this skill guaranteed a HP disturb debuff not unless it is resisted. This skill is a standard skill for all Anubis.
The second skill is also a multi a hit which basically attack the enemy 3 times with each attack having a 50% chance to receive a Branding effect for 2 turns. The damage increases as the enemy’s HP becomes lower.
Amarna’s first skill and second skill makes him an ideal Support monster in running Necropolis.
His third skill makes all dead allies will be revived with 20% of their HP. If the skill is not in cooldown you will be healing the ally with the lowest HP ratio automatically on each turn. The healing amount will be proportionate to your Attack Power. This is great support skill in running necropolis. Officially, Amarna is an Necropolis farmer.
So where you can use Amarna?
He can be used anywhere because of his high base stats and useful skills. Particulary he is good in running Necropolis Dungeon because he got multi-hit skills.
Perfect Support Monster
Light Anubis (Amarna) - Monster Info
Stats(max level 6 ★)
Stats @ max level 6 ★ 9885
Stats @ max level 6 ★ 681
Stats @ max level 6 ★ 637
Attacks the enemy twice, with each attack having a 30% chance to disturb the enemy's HP recovery for 2 turns.
- Lv.2 Harmful Effect Rate +5%
- Lv.3 Harmful Effect Rate +5%
- Lv.4 Damage +5%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Damage +15%
Brand of Hell
Attacks the enemy three times, with each attack having a 50% chance to receive a Branding effect for 2 turns. Enemies with Brands will receive 25% more damage. (Reusable in 4 turns)
- Lv.2 Damage +10%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Secret of Eternal Life
When used, all dead allies will be revived with 20% of their HP. If the skill is not in cooldown, you will be healing the ally with the least HP automatically on each turn. The healing amount will be proportionate to your Attack Power. (Reusable in 13 turns)
- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
- Lv.4 Cooltime Turn -1
Amarna Leader Skill (Awakened): Increases the Defense of ally monsters in Guild Battles by 33%
Leader skill: The Critical Rate of ally Monsters is increased by 24% in Guild Battles.
Scroll of Light & Darkness
Temple of Wishes
Extra Turn Damager - Violent/Revenge (ATK/CD/ATK)
Extra Turn Support - Violent/Revenge(SPD/HP/Accuracy)
Pros - AOE revive
Cons - Mediocre base stats